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	<title>Storm in a Jar &#187; iPhone</title>
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	<description>Grognak&#039;s journal of random ramblings.</description>
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		<title>Mobile gaming</title>
		<link>http://www.storminajar.net/2010/02/06/mobile-gaming/</link>
		<comments>http://www.storminajar.net/2010/02/06/mobile-gaming/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 11:19:17 +0000</pubDate>
		<dc:creator>Rob Jones</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.storminajar.net/?p=48</guid>
		<description><![CDATA[Quite a few years ago, when I was still in college, I remember I had a discussion with one of my classmates. He was working for a company that developed games for mobile phones. I will remind you, this was before the existence of smartphones like the iPhone, etc. He was arguing that mobile gaming [...]]]></description>
			<content:encoded><![CDATA[<p>Quite a few years ago, when I was still in college, I remember I had a discussion with one of my classmates. He was working for a company that developed games for mobile phones. I will remind you, this was before the existence of smartphones like the iPhone, etc. He was arguing that mobile gaming was the future. I refused to believe him. As a dedicated PC gamer, I couldn&#8217;t see how gaming on mobile devices would ever catch on.</p>
<p>The only games I had seen were horrible and whenever I started one, I got this bulky Java environment that had to be loaded first. Nobody would willingly sit through a Java loading screen and an additional game loading screen just to play a crappy game displayed on a tiny screen, right?</p>
<p>Only recently I decided to get myself an iPhone. I was tired of keeping track how much credit I had left on my phone and if I was going to get a subscription, I wanted to get something that would be of more use to me than a simple call. So I got myself an iPhone. The monthly fee for the subscription covered everything in the bundle. No additional fees for using the Internet, etc.</p>
<p>There are an abundance of applications that can be downloaded for the iPhone, by using Apple&#8217;s AppStore. Needless to say, there are a lot of games as well. The first time I saw the list of available titles, I frowned to myself. How could you possible play Assassin&#8217;s Creed on an iPhone? What the fuck? I still don&#8217;t have that question answered by the way, because I don&#8217;t want to spend more than €3 on anything I grab from the AppStore.</p>
<p>However, I did grab some other high rated games. Nothing too fancy, just some simple games that looked quite elegant. Some of these games are <em>addicting</em>! For example, I was playing <a title="Flight Control" href="http://www.firemint.com/flightcontrol/" target="_self">Flight Control</a> and I was shocked at how good it was! Overcome by curiosity I decided to download a few more games: <a title="Doodle Jump" href="http://en.wikipedia.org/wiki/Doodle_Jump" target="_blank">Doodle Jump</a>, <a title="Mouse About" href="http://toucharcade.com/2008/10/08/immerse-yourself-in-mouse-about/" target="_blank">Mouse About</a> and <a title="Epic Pet Wars" href="http://www.epicpetwars.com/" target="_blank">Epic Pet Wars</a>. After a couple of <em>hours</em> worth of gaming the argument about the future of games on mobiles with my classmate came back to me.</p>
<p>I will have to give credit to him and acknowledge he was right. Phones have come a long way and the AppStore provides a very nice way of distributing games for small prices. If a lot of people think: &#8220;Oh, that game is only €0,79!&#8221; and actually buy and download it&#8230; well, let&#8217;s just say that many small amounts will become a fairly big amount. There are, not only games, but applications as well, available on the AppStore that have been downloaded well over 200.000 times! I will let you do the maths on that one.</p>
<p>Maybe I should look into games or application development on the iPhone!</p>
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